分享一个 Canvas 实现的小鱼游动动画效果

分享一个 canvas 实现的小鱼游动动画效果。

效果预览

打开 作者博客,滑动到最底部,即可看到效果。

实现步骤

  1. 在你的站点目录下创建文件 assets/js/flyfish.js,内容如下:

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    /**
     * 源码来自互联网,作者不详
     * @modified by Lruihao 2024-05-21 移除依赖 jQuery
     * @description 一个鱼游动的动画效果
     */
    const RENDERER = {
      POINT_INTERVAL: 5,
      FISH_COUNT: 3,
      MAX_INTERVAL_COUNT: 50,
      INIT_HEIGHT_RATE: 0.5,
      THRESHOLD: 50,
    
      init: function () {
        this.setParameters();
        this.setStyle();
        this.reconstructMethods();
        this.setup();
        this.bindEvent();
        this.render();
      },
      setParameters: function () {
        this.window = window;
        this.container = document.createElement("div");
        this.container.id = "flyfish";
        this.canvas = document.createElement("canvas");
        this.context = this.canvas.getContext("2d");
        this.points = [];
        this.fishes = [];
        this.watchIds = [];
        document.querySelector('.footer').appendChild(this.container);
      },
      setStyle: function () {
        const style = document.createElement("style");
        style.innerHTML = `
        .footer {
          position: relative;
        }
        #flyfish {
          position: absolute;
          width: 100%;
          height: 230px;
          overflow: hidden;
          left: 0;
          bottom: 0;
          z-index: -1;
          pointer-events: none;
        }`;
        document.querySelector("head").appendChild(style);
      },
      createSurfacePoints: function () {
        const count = Math.round(this.width / this.POINT_INTERVAL);
        this.pointInterval = this.width / (count - 1);
        this.points.push(new SURFACE_POINT(this, 0));
    
        for (let i = 1; i < count; i++) {
          const point = new SURFACE_POINT(this, i * this.pointInterval),
            previous = this.points[i - 1];
    
          point.setPreviousPoint(previous);
          previous.setNextPoint(point);
          this.points.push(point);
        }
      },
      reconstructMethods: function () {
        this.watchWindowSize = this.watchWindowSize.bind(this);
        this.jdugeToStopResize = this.jdugeToStopResize.bind(this);
        this.startEpicenter = this.startEpicenter.bind(this);
        this.moveEpicenter = this.moveEpicenter.bind(this);
        this.render = this.render.bind(this);
      },
      setup: function () {
        this.points.length = 0;
        this.fishes.length = 0;
        this.watchIds.length = 0;
        this.intervalCount = this.MAX_INTERVAL_COUNT;
    
        this.containerWidth = this.container.offsetWidth;
        this.containerHeight = this.container.offsetHeight;
        this.width = this.containerWidth;
        this.height = this.containerHeight;
        this.fishCount =
          (((this.FISH_COUNT * this.width) / 500) * this.height) / 500;
        this.canvas.width = this.width;
        this.canvas.height = this.height;
        this.reverse = false;
    
        this.container.appendChild(this.canvas);
        this.fishes.push(new FISH(this));
        this.createSurfacePoints();
      },
      watchWindowSize: function () {
        this.clearTimer();
        this.tmpWidth = this.window.innerWidth;
        this.tmpHeight = this.window.innerHeight;
        this.watchIds.push(setTimeout(this.jdugeToStopResize, this.WATCH_INTERVAL));
      },
      clearTimer: function () {
        while (this.watchIds.length > 0) {
          clearTimeout(this.watchIds.pop());
        }
      },
      jdugeToStopResize: function () {
        const width = this.window.innerWidth,
          height = this.window.innerHeight,
          stopped = width == this.tmpWidth && height == this.tmpHeight;
    
        this.tmpWidth = width;
        this.tmpHeight = height;
    
        if (stopped) {
          this.setup();
        }
      },
      bindEvent: function () {
        const self = this;
        this.window.addEventListener("resize", function() {
          self.watchWindowSize();
        });
        this.container.addEventListener("mouseenter", function(event) {
          self.startEpicenter(event);
        });
        this.container.addEventListener("mousemove", function(event) {
          self.moveEpicenter(event);
        });
      },
      getAxis: function (event) {
        const offset = this.container.getBoundingClientRect();
    
        return {
          x: event.clientX - offset.left + this.window.scrollX,
          y: event.clientY - offset.top + this.window.scrollY,
        };
      },
      startEpicenter: function (event) {
        this.axis = this.getAxis(event);
      },
      moveEpicenter: function (event) {
        const axis = this.getAxis(event);
    
        if (!this.axis) {
          this.axis = axis;
        }
        this.generateEpicenter(axis.x, axis.y, axis.y - this.axis.y);
        this.axis = axis;
      },
      generateEpicenter: function (x, y, velocity) {
        if (
          y < this.height / 2 - this.THRESHOLD ||
          y > this.height / 2 + this.THRESHOLD
        ) {
          return;
        }
        const index = Math.round(x / this.pointInterval);
    
        if (index < 0 || index >= this.points.length) {
          return;
        }
        this.points[index].interfere(y, velocity);
      },
      controlStatus: function () {
        for (let i = 0, count = this.points.length; i < count; i++) {
          this.points[i].updateSelf();
        }
        for (let i = 0, count = this.points.length; i < count; i++) {
          this.points[i].updateNeighbors();
        }
        if (this.fishes.length < this.fishCount) {
          if (--this.intervalCount == 0) {
            this.intervalCount = this.MAX_INTERVAL_COUNT;
            this.fishes.push(new FISH(this));
          }
        }
      },
      render: function () {
        const self = this;
        function renderFrame() {
          self.controlStatus();
          self.context.clearRect(0, 0, self.width, self.height);
          // 这里利用 FixIt 主题的 isDark 属性来判断是否是暗色主题
          if (fixit.isDark) {
            self.context.fillStyle = "rgb(255 255 255 / 10%)";
          } else {
            self.context.fillStyle = "#e6e5f8";
          }
    
          for (let i = 0, count = self.fishes.length; i < count; i++) {
            self.fishes[i].render(self.context);
          }
          self.context.save();
          self.context.globalCompositeOperation = "xor";
          self.context.beginPath();
          self.context.moveTo(0, self.reverse ? 0 : self.height);
    
          for (let i = 0, count = self.points.length; i < count; i++) {
            self.points[i].render(self.context);
          }
          self.context.lineTo(self.width, self.reverse ? 0 : self.height);
          self.context.closePath();
          self.context.fill();
          self.context.restore();
    
          requestAnimationFrame(renderFrame);
        }
        renderFrame();
      },
    };
    
    // SURFACE_POINT class
    function SURFACE_POINT(renderer, x) {
      this.renderer = renderer;
      this.x = x;
      this.init();
    }
    SURFACE_POINT.prototype = {
      SPRING_CONSTANT: 0.03,
      SPRING_FRICTION: 0.9,
      WAVE_SPREAD: 0.3,
      ACCELARATION_RATE: 0.01,
    
      init: function () {
        this.initHeight = this.renderer.height * this.renderer.INIT_HEIGHT_RATE;
        this.height = this.initHeight;
        this.fy = 0;
        this.force = { previous: 0, next: 0 };
      },
      setPreviousPoint: function (previous) {
        this.previous = previous;
      },
      setNextPoint: function (next) {
        this.next = next;
      },
      interfere: function (y, velocity) {
        this.fy =
          this.renderer.height *
          this.ACCELARATION_RATE *
          (this.renderer.height - this.height - y >= 0 ? -1 : 1) *
          Math.abs(velocity);
      },
      updateSelf: function () {
        this.fy += this.SPRING_CONSTANT * (this.initHeight - this.height);
        this.fy *= this.SPRING_FRICTION;
        this.height += this.fy;
      },
      updateNeighbors: function () {
        if (this.previous) {
          this.force.previous =
            this.WAVE_SPREAD * (this.height - this.previous.height);
        }
        if (this.next) {
          this.force.next = this.WAVE_SPREAD * (this.height - this.next.height);
        }
      },
      render: function (context) {
        if (this.previous) {
          this.previous.height += this.force.previous;
          this.previous.fy += this.force.previous;
        }
        if (this.next) {
          this.next.height += this.force.next;
          this.next.fy += this.force.next;
        }
        context.lineTo(this.x, this.renderer.height - this.height);
      },
    };
    
    // FISH class
    function FISH(renderer) {
      this.renderer = renderer;
      this.init();
    }
    FISH.prototype = {
      GRAVITY: 0.4,
    
      init: function () {
        this.direction = Math.random() < 0.5;
        this.x = this.direction
          ? this.renderer.width + this.renderer.THRESHOLD
          : -this.renderer.THRESHOLD;
        this.previousY = this.y;
        this.vx = this.getRandomValue(4, 10) * (this.direction ? -1 : 1);
    
        if (this.renderer.reverse) {
          this.y = this.getRandomValue(
            (this.renderer.height * 1) / 10,
            (this.renderer.height * 4) / 10
          );
          this.vy = this.getRandomValue(2, 5);
          this.ay = this.getRandomValue(0.05, 0.2);
        } else {
          this.y = this.getRandomValue(
            (this.renderer.height * 6) / 10,
            (this.renderer.height * 9) / 10
          );
          this.vy = this.getRandomValue(-5, -2);
          this.ay = this.getRandomValue(-0.2, -0.05);
        }
        this.isOut = false;
        this.theta = 0;
        this.phi = 0;
      },
      getRandomValue: function (min, max) {
        return min + (max - min) * Math.random();
      },
      controlStatus: function (context) {
        this.previousY = this.y;
        this.x += this.vx;
        this.y += this.vy;
        this.vy += this.ay;
    
        if (this.renderer.reverse) {
          if (this.y > this.renderer.height * this.renderer.INIT_HEIGHT_RATE) {
            this.vy -= this.GRAVITY;
            this.isOut = true;
          } else {
            if (this.isOut) {
              this.ay = this.getRandomValue(0.05, 0.2);
            }
            this.isOut = false;
          }
        } else {
          if (this.y < this.renderer.height * this.renderer.INIT_HEIGHT_RATE) {
            this.vy += this.GRAVITY;
            this.isOut = true;
          } else {
            if (this.isOut) {
              this.ay = this.getRandomValue(-0.2, -0.05);
            }
            this.isOut = false;
          }
        }
        if (!this.isOut) {
          this.theta += Math.PI / 20;
          this.theta %= Math.PI * 2;
          this.phi += Math.PI / 30;
          this.phi %= Math.PI * 2;
        }
        this.renderer.generateEpicenter(
          this.x + (this.direction ? -1 : 1) * this.renderer.THRESHOLD,
          this.y,
          this.y - this.previousY
        );
    
        if (
          (this.vx > 0 && this.x > this.renderer.width + this.renderer.THRESHOLD) ||
          (this.vx < 0 && this.x < -this.renderer.THRESHOLD)
        ) {
          this.init();
        }
      },
      render: function (context) {
        context.save();
        context.translate(this.x, this.y);
        context.rotate(Math.PI + Math.atan2(this.vy, this.vx));
        context.scale(1, this.direction ? 1 : -1);
        context.beginPath();
        context.moveTo(-30, 0);
        context.bezierCurveTo(-20, 15, 15, 10, 40, 0);
        context.bezierCurveTo(15, -10, -20, -15, -30, 0);
        context.fill();
    
        context.save();
        context.translate(40, 0);
        context.scale(0.9 + 0.2 * Math.sin(this.theta), 1);
        context.beginPath();
        context.moveTo(0, 0);
        context.quadraticCurveTo(5, 10, 20, 8);
        context.quadraticCurveTo(12, 5, 10, 0);
        context.quadraticCurveTo(12, -5, 20, -8);
        context.quadraticCurveTo(5, -10, 0, 0);
        context.fill();
        context.restore();
    
        context.save();
        context.translate(-3, 0);
        context.rotate(
          (Math.PI / 3 + (Math.PI / 10) * Math.sin(this.phi)) *
            (this.renderer.reverse ? -1 : 1)
        );
    
        context.beginPath();
    
        if (this.renderer.reverse) {
          context.moveTo(5, 0);
          context.bezierCurveTo(10, 10, 10, 30, 0, 40);
          context.bezierCurveTo(-12, 25, -8, 10, 0, 0);
        } else {
          context.moveTo(-5, 0);
          context.bezierCurveTo(-10, -10, -10, -30, 0, -40);
          context.bezierCurveTo(12, -25, 8, -10, 0, 0);
        }
        context.closePath();
        context.fill();
        context.restore();
        context.restore();
        this.controlStatus(context);
      },
    };
    
    window.onload = function () {
      RENDERER.init();
    };
  2. 在你的主题参数配置中引入 flyfish.js 文件:

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    # ...
    [page.library]
      [page.library.js]
        flyfish = "/js/flyfish.js"

特别说明

源码来自互联网,原作者不详,我只是移除了依赖 jQuery 的部分,并适配了 FixIt 主题。

如需修改颜色、高度等样式,请自行修改 flyfish.js 文件。


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